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Old Mar 14, 2008, 02:48 PM // 14:48   #1
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Default Exhaustion.

Really, there needs to be a way of getting rid of this stuff without waiting a whole minute. What I'm thinking is every point of energy gain, not from regeneration, could knock off 1 point or maybe some low fraction of a point of exhaustion off.

When i say energy gain i mean like energy gain from skills like Channeling, Ether Signet, basically the whole Inspiration Magic line. 1 problem with this healing exhaustion effect I see would be complete imbalance with Elemental Attunements. Not just Elemental Attunement, the other attunements too. Also, skills like Auspicious Incantation which give giant boosts of energy gain. Things like that could make Gale spammable or the Mind (Shock, Freeze, Burn) spells. I think a fraction of energy gain would be best for healing Exhaustion if that can even be done with Guild Wars.

I just really think there needs to be a way of managing Exhaustion other than making a whole skill, possibly elite, on your bar really situational.

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Old Mar 14, 2008, 03:04 PM // 15:04   #2
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Exhaustion is fine, and - imo - one of the best mechanics in Guild Wars. It doesn't need changing.
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Old Mar 14, 2008, 03:11 PM // 15:11   #3
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Exhaustion forces you to make decisions about your energy management. Skilled players will use exhausting skills at the right times and get big effects out of them, unskilled players will not until they learn to use the skill. It's a good mechanic that prevents mindless spamming.

Also, it's 30 seconds, not a full minute.
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Old Mar 14, 2008, 03:13 PM // 15:13   #4
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just use it when it needs to be and don't spam it.

its grand
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Old Mar 14, 2008, 03:20 PM // 15:20   #5
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Quote:
Really, there needs to be a way of getting rid of this stuff
There is. Don't spam spells that cause exhaustion.
Why do people feel a sudden need to change things like exhaustuion, blind, daze etc now, after 2 years of fine work?
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Old Mar 14, 2008, 04:35 PM // 16:35   #6
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I don't think you know why there is exhaustion in the first place.

It's for balance to make things like Gale, shock, and the others NOT spammable. Gale is a VERY powerful spell, with out exhaustion in its current form it would be overpowered.
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Old Mar 14, 2008, 04:54 PM // 16:54   #7
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Quote:
Originally Posted by Orange Milk
It's for balance to make things like Gale, shock, and the others NOT spammable. Gale is a VERY powerful spell, with out exhaustion in its current form it would be overpowered.
Or it'd cost 25 energy or have a 30 second recharge to compensate.
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Old Mar 14, 2008, 04:55 PM // 16:55   #8
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Exhaustion is fine as it is
/notsigned
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Old Mar 14, 2008, 05:01 PM // 17:01   #9
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Exhaustion doesn't need a change

/notsigned
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Old Mar 14, 2008, 05:21 PM // 17:21   #10
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Quote:
Originally Posted by Drink Ice Tea
Really, there needs to be a way of getting rid of this stuff without waiting a whole minute. What I'm thinking is every point of energy gain, not from regeneration, could knock off 1 point or maybe some low fraction of a point of exhaustion off.

When i say energy gain i mean like energy gain from skills like Channeling, Ether Signet, basically the whole Inspiration Magic line. 1 problem with this healing exhaustion effect I see would be complete imbalance with Elemental Attunements. Not just Elemental Attunement, the other attunements too. Also, skills like Auspicious Incantation which give giant boosts of energy gain. Things like that could make Gale spammable or the Mind (Shock, Freeze, Burn) spells. I think a fraction of energy gain would be best for healing Exhaustion if that can even be done with Guild Wars.

I just really think there needs to be a way of managing Exhaustion other than making a whole skill, possibly elite, on your bar really situational.


You remind me of one of those Ride The Lightning ele's in RA who will spam the HELL out of RTL/Shock just trying so hard... ever so hard... just to kill little old me.

Ride The Lightning x4
Shock x5

And finally, when they're exhausted to 3 energy, my demise shall make them proud...

Anyway, exhaustion's fine and i've never had a problem with it. You just need to know how to manage.
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Old Mar 14, 2008, 05:30 PM // 17:30   #11
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Exhaustion is fine the way it is. Manage your skill use and there is no problem.

/not signed
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Old Mar 14, 2008, 05:39 PM // 17:39   #12
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To elaborate, the specific reason exhaustion is a good mechanic is because, while it's not 100% spammable, it lets Anet drop the recharge on the skill a lot to allow skillful use such as gale-locking or making a heavy push on the enemy team. As Alex said, the alternative would be an unplayable recharge or energy cost. Most of the skills that cause exhaustion have relatively simple effects that wouldn't be worthwhile on a higher recharge without changing the skill completely.
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Old Mar 14, 2008, 05:51 PM // 17:51   #13
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Actually to me the most interesting aspect of exhaustion is that it remains after death.
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Old Mar 14, 2008, 06:01 PM // 18:01   #14
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don't use skills that cause exhaustion
/notsigned
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Old Mar 14, 2008, 06:53 PM // 18:53   #15
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No need to take snipes at me now like calling me a RtL spammer or a QQer.

Unfriendly moar gawsh.
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Old Mar 14, 2008, 06:58 PM // 18:58   #16
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Hey, and while we're changing exhaustion, I think I shouldn't lose adrenaline after i use an adrenal skill!

/endsarcasm
/notsigned
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Old Mar 14, 2008, 06:59 PM // 18:59   #17
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/notsigned
for the reasons already stated, its fine the way it is
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Old Mar 14, 2008, 07:04 PM // 19:04   #18
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Fine, let the thread die then.
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Old Mar 15, 2008, 03:10 AM // 03:10   #19
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New people need to stop buying this game. Actually Anet need to stop selling it.

I cant believe anyone would have a problem with exhaustion untill now.

Lets just remove it altogether and spam Obi flame > gale all day long lol.

/PHAIL, EPIC P-H-A-I-L
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Old Mar 15, 2008, 03:42 AM // 03:42   #20
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Quote:
Originally Posted by bhavv
I cant believe anyone would have a problem with exhaustion untill now.
You must be new here. There was very much crying over exhaustion already. But eventually, people learned to deal with it, started different characters, or quit or something.
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